Jego Merckx
Game Development & Design
Developed games and software with multinational clients.
Created games across multiple languages and frameworks.
Integrated generative AI into corporate software.
Let's build great products together!
Some of my skills include...
Unity
Phaser
Babylon.js
C#
.NET
Javascript
Typescript
Azure
Game Development
Blender
Mixamo
Cascadeur
Aseprite
Classic AI
Generative AI
Game Design
Machinations
Playfab
Character Creator 4
Photon Fusion
Photon Quantum
Jira
Illustrator
UI
Firebase
Take a look at these featured projects:
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Synquest Engine
Advanced game client and editor to create and experience corporate e-learning in a gamified, 3D format, fully SCORM integrated.

The editor allows for creating environments, characters, dialogues, quests, timed events and graded questions, fully integrated with generative AI for fast creation of trainings.

The game clients runs on standalone, tablets, and web. It is optimized and run smoothly on each platform.
C#
Unity
3D
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Spaceshot
2D mobile game featuring custom physics, adapative enemy AI, player customisation and genuinely fun gameplay!

I was responsible for coding the entire game client, working together with a dedicated game designer, and a talented game artist.

The most impressive part is the adaptive enemy AI, which remembers the players performance over past games, creating tailored experiences for each player.
C#
Unity
2D
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Scene Hero
Another Synquest product, Scene Hero features web-native avatar rendering and learning paths, with SCORM integration.

It allows advanced scenario creation with the help of generative AI (text and speech), empowering e-learning creators.

Impressive features are the node-based creator, markup/video/document support, and seperated facial/body animations blending together procedurally.
Typescript
React
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FMMG Prototypes
During my work as a mobile game developer I've created several game prototypes & media, mainly in the (hyper)casual genre.

Each of these projects was build within a few sprints (1-3 weeks) and went through rigorous CPI testing through the publisher, often through multiple rounds.

The biggest lessons I learnt here were how to go blazingly fast, what matters in a prototype, and what truly matters in a game!
C#
Unity
Mobile
Play this small personal project, it is fun!
Contact me and let's get rolling!