Jego Merckx
Game Development & Design
Over 4 years of professional game development experience.
Specialized in Unity with a deep understanding of the engine.
Coachable and quick to learn, ready to offer great value.
Let's build great products together!
Some of my skills include...
Take a look at these featured projects:
FMMG Prototypes
During my work as a mobile game developer I've created several game prototypes & media, mainly in the (hyper)casual genre.
Each of these projects was build within a few sprints (1-3 weeks) and went through rigorous CPI testing through the publisher, often through multiple rounds.
The biggest lessons I learnt here were how to go blazingly fast, what matters in a prototype, and what truly matters in a game!
Each of these projects was build within a few sprints (1-3 weeks) and went through rigorous CPI testing through the publisher, often through multiple rounds.
The biggest lessons I learnt here were how to go blazingly fast, what matters in a prototype, and what truly matters in a game!
Pokopoko Party Pack
A personal project I'm still working on, offering various minigames in a cozy, cute, couch co-op format.
Both a fun opportunity to improve my game design and 3D asset creation skills, and an easy way to play games with my wife.
Built using Unity, with asset creation done in Blender and Cascadeur, with audio manipulation in Audacity. Full gamepad support with rebindable inputs.
Both a fun opportunity to improve my game design and 3D asset creation skills, and an easy way to play games with my wife.
Built using Unity, with asset creation done in Blender and Cascadeur, with audio manipulation in Audacity. Full gamepad support with rebindable inputs.
Synquest Engine
Advanced game client and editor to create and experience corporate e-learning in a gamified, 3D format, fully SCORM integrated.
The editor allows for creating environments, characters, dialogues, quests, timed events and graded questions, fully integrated with generative AI for fast creation of trainings.
The game clients runs on standalone, tablets, and web. It is optimized and run smoothly on each platform.
The editor allows for creating environments, characters, dialogues, quests, timed events and graded questions, fully integrated with generative AI for fast creation of trainings.
The game clients runs on standalone, tablets, and web. It is optimized and run smoothly on each platform.
Spaceshot
2D mobile game featuring custom physics, adapative enemy AI, player customisation and genuinely fun gameplay!
I was responsible for coding the entire game client, working together with a dedicated game designer, and a talented game artist.
The most impressive part is the adaptive enemy AI, which remembers the players performance over past games, creating tailored experiences for each player.
I was responsible for coding the entire game client, working together with a dedicated game designer, and a talented game artist.
The most impressive part is the adaptive enemy AI, which remembers the players performance over past games, creating tailored experiences for each player.
Play this small personal project, it is fun!
Contact me and let's get rolling!